VirtualWorldDynamics opened this issue on Jan 24, 2018 ยท 306 posts
Surody posted Sun, 15 April 2018 at 5:23 PM
VirtualWorldDynamics posted at 5:21PM Sun, 15 April 2018 - #4328380
Hello Surody,
The problem is not OpenGL but OpenCL (for Computing Language). This is a language for computations on graphics cards. NVidia has its own language named CUDA but it works only on NVidia graphic cards. I preferred to use OpenCL which works on all graphic cards.
Many programs use now computations on graphic cards but this requires to rewrite the concerning part of the program. Sometimes, it is not so easy.
For the number of collision actors, I will set it to 3.
Oooooh, I misread that! Thank you for clarifying. Since I own 4 Nvidia cards I probably would prefer CUDA but I comprehend your decision.