VirtualWorldDynamics opened this issue on Jan 24, 2018 ยท 306 posts
VirtualWorldDynamics posted Sun, 06 May 2018 at 3:13 PM
Thank you Writers_Block.
The modification for the dynamic morphs works fine now.
It is possible to rotate the character, select any vertex as reference and generate the dynamic morph. Even if the initial animation pose is very different from the pose used for the generation, the morph will be modified correctly.
This will allow to animate any morph dynamically from any part of the body.
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Watch demo videos on Youtube