laetia opened this issue on Oct 14, 2001 ยท 7 posts
gryffnn posted Tue, 16 October 2001 at 7:09 AM
I hope she/he won't mind me reposting this. Pasted this into my notes file, so I'm not sure where I got it from. Sounds like something that will take thought the first time through, but a snap when routine: by Daio on 10/11/01 09:51 Make sure to use BBeditLite (which is a free program that can be found at most MAC freeware sites like www.macdownload.com) to create your MAT files and then run them through MacConverter - that finally was what I found worked for me. Any other word processer seemed to screw up the formatting so that they didn't work properly. Open up the MAT file that came with the outfits in BBEDIT lite and change the texture path to point to your textures. Make sure to start with the runtime folder. The path should look something like this - :Runtime:Textures:Adventurers:yourtexture.jpg Save it under a new name and run it through MacConverter. It should work but will still have the original thumb. If you want a new thumb for it you can either start with the .cr2 and edit down to MAT file (there are good tuts to on how to do that) or use my quick and dirty cheat. Create a .cr2 file (or any poser library file except a pose file) with the thumb you want on the MAT file. Run that file and your MAT file through MacConvert using the Export to PC function and make sure to check the "Delete Macintosh resource fork" box. You'll end up with 4 files a .cr2 and a .rsr and a .pz2 and an .rsr. Delete the .cr2 and the .rsr file from the MAT pose file. Change the name of the .rsr file from the .cr2 file to match the MAT file. Run the .rsr and the MAT file back through MacConverter to create a Mac MAT pose file with the correct thumb.