EClark1894 opened this issue on Jun 29, 2015 ยท 761 posts
unrealblue posted Mon, 14 May 2018 at 3:11 PM
HakDragon posted at 5:51AM Tue, 15 May 2018 - #4329717
-Timberwolf- posted at 12:29PM Wed, 09 May 2018 - #4329715
HakDragon posted at 8:27PM Wed, 09 May 2018 - #4329714
I still use Victoria 4 because I helped create her. ;)
Can you tell us more about it, please?
No problem, I was the QA Manager for DAZ during the V4.2, A4, M4, and so on all the way through Genesis 1. Our team did all the QA, I worked on software compatibility, and I even worked with Smith Micro during the Freak 4 roll-out to get the Poser scaling issues worked out. All the Gen 4 figures are my team's hard work and some of that same QA team still does a great job there today.
I did not work on original V4 or V4.1, I came on with Aiko 4 and the V4.2 rollout, but I still consider that version (which has stood the test of time) to be an amazing piece of work given what we started with and where this figure will be 10, 20 or even 50 years from now. With all the community fixes and reworks she is still looking and working beautifully for me (especially in Poser).
-Hak aka DAZ_HakDragon
Nice! Thanks to you and the devs/artists, we've had years to make images (aka: "art") using the most successful commercial CGI figure, by far. Ever.
V4 still rocks!
Simplest of setups: Poser Pro 11, a classic v4wm (based on 4.2, of course), curtain backdrop, 3 lights, reality 4. exported to luxrender for about an hour on a c2012 rMBP, all materials exported with no tweaking (except making floor more reflective). About 5 minutes to setup; most of that hunting through the massive library that's accreted over the years. Can't stress enough how easy this workflow is.
Seriously, why would I need to even look at another girl?