MistyLaraCarrara opened this issue on Aug 18, 2017 ยท 59 posts
MistyLaraCarrara posted Tue, 29 May 2018 at 8:54 AM
diomede posted at 9:37AM Tue, 29 May 2018 - #4330754
Can you use Carrara's vertex modeler or Studio's geometry editor to show us the wireframe of which polygons are the problem? Or how to identify them? I wonder if it could be fixed with an FBM or weightmapping.
if you dial up the V8 morph a bit in the beta, looks like everything is moving except those polys.
the original problem isn't with the V8 morphs, or jcms, mcms.
there's trickery in the toe regions.
my theory atmo they forgot to include those 30 polys in the region trickery.
the games afoot dear watson
testing - i've re-done the V8 morph, exported geometry, re imported as new morph. the same thing happens with toes.
but when i convert G8F as a prop.
then import the V8 body morph to the prop, the morph works fine!
and the root regions are in the geometry section of the dsf. :doh:
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