Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 12 6:08 pm)
You can use the frame number node and a few math nodes to segue from texture 1 to texture 2.
I've got a scene using Rokket's Blaze superhero character somewhere; I'll make a material screenshot.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
haha, that's great. I don't know if I'll actually do it. Animation takes so long and I'm wearing a lot of hats these days. Even if I resolve the problem of the changing texture, the same scene involves debris like rocks and sand falling off the creature hiding in the ground. I "think" i have a way of doing that, but for a 60 second book promo this may be overkill. Many thanks.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I'm playing with animating a chameleon like monster that changes from moon sand texture to his original monster texture. Is there a way to do this in the material room. Using poser 11, Firefly render. It's not a super must have as I think I can probably just redo the same animation with each skin and then blend in photoshop animation, but I thought i'd ask if there was a way.
Thanks!