Forum: Poser - OFFICIAL


Subject: Physical Surface shader and clear transparency colour?

mix_mash opened this issue on Jun 13, 2018 ยท 23 posts


DCArt posted Wed, 13 June 2018 at 6:54 PM

"For complete transparency the spec needs to be set to black"

Yeah highlights and reflections are very different between FF and SF. I suppose one way to test if it's spec color is to plug the transparency map into the specular temporarily and see if that gets rid of the issue.