aeilkema opened this issue on May 09, 2018 ยท 270 posts
wolf359 posted Mon, 18 June 2018 at 6:03 PM
I hope SM follows the DAZ path and produces its own figure (like
genesis) system, that is solid, by making auto fitting clothes and life
like joint bending possible. That would be helpful.
Technically SmithMicro has been producing its own figures since
poser 5 Don& Judy all the way up to Paul& pauline.
You all know the history of why they were not widely embraced for various reasons
Eventually maybe but really dont think any figure is going to be an
over night success without community support it can be the best
looking best bending but if people who create character content arent
going to create for it then their back to square one...yet again.
Third party"saviour" figures with exotic rigging schemes that do not
adhere to any uniform standards, do not seem to have longevity in the poser market unless the figures creators remain extremely
active in supporting the figures ecosystem with new clothing content.
To his credit, Anton Kisell Stayed in the game for at least a couple of
years supporting Apollo Max, before eventuaully abandoning it to be
crowd sourced.
How long after the official release of PE did its creator Decide to
"outsource" its continued development??
The reality of the matter is that there are many viable alternatives to poser in 2018. I was a poser user from Fractal design poser 2 up until Poser "Pro" 2014.
I now use Iclone Pro for animation applied to Daz people
Right now the Base avatars that ship with the included Reallusion
Iclone character creator, look better than any of the Poser natives by
default. ( See video) https://youtu.be/b5bVDsNP6Tg
And the upcoming stand alone Character Creator 3, due this Fall, will
be a direct competitor to Daz as it will have an IRay PBR render engine that supports substance painter materials and promises to Make
clothing creation and fitting for the new Iclone Avatars, as easy as it is
in Daz studio.
Poser has failed to grow its market outside those few remaining poser
die hard loyalists online communities and IMHO it will never grow under of a parent company who's "Graphics Division" is so tiny a part of its business model.
Reallusion and Daz have grown beyond their core loyalists, by making their figures & content easily migratable to other professional plaftorms via support of industry standard import/export formats.
Many professionals over at forums Like CGsociety.org are using both
Daz and Iclone in their personal pipelines at least .
Reallusion even leased the Autodesk Maya Human IK rigging
/animation system. Making Iclone every bit as powerful as the Autodesk Motionbuilder for us 3D animated movie makers without having to pay the monthly rental fees of an Autodesk cloud subscription for MOBU.
Right now Iclone pro with 3Dxchange and native Daz genesis 1,2,3,8
support is only $250 USD
Here is a short Four minute Clip from one of My projects jointly
created With Iclone Pro, Daz studio and Maxon Cinema4D https://www.youtube.com/watch?v=SjokKZX1r6I