Forum: Poser - OFFICIAL


Subject: Is Poser development dead?

aeilkema opened this issue on May 09, 2018 ยท 270 posts


wolf359 posted Tue, 19 June 2018 at 7:11 AM

"The biggest difference between the current DAZ figures and other figures is that the DAZ figures have an entire cottage industry built around fixing the flaws of the product."

It speaks volumes that " an entire cottage industry" of coders and script writers would consider the Daz figures to have enough viability to be worth their time to fix/enhance/support with commercial add on products.

No one, outside of the poser community, is bothering to create dedicated solutions to bring the Poser native figures into their programs for animation or even Fix long standing problems of the application itself such as the non-collasping scene hierarchy or the broken IK system.

SM could stay with the current model and go down the "buy me an save money" approach used by zbrush - that would mean focusing on functionality and not figures.

Poser is a "Figure Design and Rendering" program Any focus on improving functionality should ultimately result in a better user experience regarding the figures.. yes??

I am given to understand that there were many new enhancments to poser 11 that added functionality to the native figures. However people largely ignored these new figure specific features because of their low opinion of the appearance of the native figures and their sad , unwaivering devotion to an 11 year old Daz "Golem"(V4).



My website

YouTube Channel