Forum: Poser - OFFICIAL


Subject: Is Poser development dead?

aeilkema opened this issue on May 09, 2018 · 270 posts


ssgbryan posted Thu, 21 June 2018 at 12:19 PM

wolf359 posted at 10:03AM Thu, 21 June 2018 - #4332145

This Picture is the result of all of your manual force fitting Old content between old figures..yes??

Yeah - I did it about 5 years ago w/ Wardrobe Wizard (ver. 1, not the integrated version). The figures, from left to right Dawn, Kez, The Girl, Antonia, Alyson 2, P6 Jessi, Miki 2, Mariko, G2 Jessi, and V3

I was showing what one could do then - Still can’t do this in DS in 2018. Needless to say, the fitting room and the occasional swipe of the morph brush does a much better job today.

The Classic "Shrink wrapped" look of poser clothing from the last century. No wrinkle morphs at the waist,knees or elbows. the puffy ,rounded shoulders

I have correction morphs for the V3 and M3 shoulder, I just didn’t bother, this was just an initial shot of the bridge crew. The main thing I was showing was how different my ST characters were from everyone else (I.e My crew wasn’t the 6 foot All Caucasians, All The Time That dominates ST fan fiction). Other changes as well, the V4 Captain was replaced by a Sydney.

But that is not your fault because you are not a clothing content creator but you have the "tools" to salvage old content made by others in the past. ..in 60 seconds or less,

I’ll ignore your condescending attitude here.

But alas you have no abilty to create, bespoke one off clothing ,for a specific render or project, only scavenge from the digital rubbish bin .

I beg to differ. Since then I have added Blender, Zbrush, and CS 5 to my arsenal. I can, (I make/kitbash props and sets) but clothing isn’t an efficient use of my time.

If this is the quality of clothing content that works for your stories. that is perfectly fine...to each his own art

Your point is proven.

Poser11 has "tools" to salvage vestigial content long past its market life.

But you need to understand that for a content market to grow there needs to be Vendors making &selling new fresh new content that adheres to todays quality standards.

Do you mean the same vendors that for the past 14 years told any and all in every store front that if we didn’t like what they were selling that we should learn to make our own content? Those vendors?

Challenge accepted.

Those vendors are the reason we have the fitting room. Their aggressive unwillingness to change is what got us here.

The vendors only make what they are personally interested in - which is hookerware and impractical armor.

There are thousands of hookerware and impractical armor outfits out there - why should I buy a new one?

The reason I am still using M3’s Casablanca Suit in 2018 is the fact that there hasn’t been anything better made since it was released. (Yes, I have purchased almost every business suit released in the past decade.)

I would love to buy more clothing for my figures it doesn’t matter which mesh it was made for - but vendors have no interest in making normal, well anything - for the most part, they have no vision and whine that we aren’t buying their recycled content.

My ST characters are wearing all wearing the V4 Courageous and M4 Valiant outfits because in the military (and yes, Starfleet is a military organization - it has a monopoly of force and if it wasn’t, both Kirk and Picard would not have been court-marshalled; that is a military, not civilian proceeding.) everyone wears the same uniform.

In all fairness, almost every figure has a TOS outfit (I commissioned one for Dusk) but between the differing boots, colors, a need to insure that all crests are in the same location, etc; it was easier to adjust 2 outfits rather than a dozen.

What “quality standards”? Most of the stuff for the g figures wouldn’t have passed Daz’s QA back in the M3/V3 timeframe. 6k by 6k texture sets don’t fix flawed meshes, a lack of movement morphs, and missing poses (see most shoes for g figures; many lack a foot pose for the shoes).

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