Forum: Poser - OFFICIAL


Subject: Is Poser development dead?

aeilkema opened this issue on May 09, 2018 ยท 270 posts


wolf359 posted Fri, 22 June 2018 at 9:15 PM

I was still on poser 6 along with Daz studio 2.6 on the Mac OS and using the Old Interposer pro plugin with C4D up until about 3 years ago when I got poser pro 2014 really cheap for windows

I was migrating to windows as it became clear that Apple/Mac OS was NOT the platform for serious CG/3D. but indeed had become a luxury brand for high income consumers of Iphones.

While I was initially quite impressed with the Poser pro 2014 morph brush (less so with fitting room), I was taken a back by the utterly horrid Flash based content library and immediately got the External library Manager By Shaderworks.

However being a Windows man for the first time this century had suddenly opened up a whole new world to me that included access to the windows only Iclone Pro 5.5 with 3DXChange. and the latest version of Daz Studio 4.X with Genesis 1,2.

The Iclone realtime Avatars in version 5.5 were still quite rubbish looking however I now had the ability to animate my Genesis rigs in Iclone with the Actual Maya human IK foot & hand contact system they leased from the mighty Autodesk. And send the custom motion back to DS and Export Genesis meshes out at full subD resolution to C4D ,via MDD, for rendering.

Iclone can Bring in V3/4 and M3/4 and the poser natives for animation as well but since I had the GENX2 plugin to move all of my favorite millenium Shapes to Genesis there was no longer a need for me to bother with any of the millenuim figures.

Iclone Pro 6.5 was a major update with the free Character creator application and Alembic export to My windows version of Lightwave 3D All of these factors made dumping poser fo,mr my pipeline a No brainer.

Poser 11 was never even a consideration particularly when its erstwhile project Manager"Chuck" pubicly posted in this forum that the unchanged Character animation tools in Poser 11 "Made him Sad".



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