Forum: Blender


Subject: bump and bump map node should be where

atpo opened this issue on Jun 23, 2018 ยท 8 posts


incantrix posted Thu, 28 June 2018 at 4:05 AM

Hi Guys erock3d One thing you could try with that is to plug the colour output of your bump/height map into the height input of a bump node then plug that into the normal of the principled BSDF this will give a slightly different effect and a little more control over it. You can still use it as a displacement input will vary the results even more.

Incantrix