Forum: DAZ|Studio


Subject: What did everyone use to render before iray came along to daz?

mrposter opened this issue on Jul 17, 2018 ยท 10 posts


wolf359 posted Wed, 18 July 2018 at 7:48 AM

SheikhalMaktoum posted at 7:47AM Wed, 18 July 2018 - #4333336

I'm of the load-pose-render crowd and love to build huge scenes with lots of characters (wearing lots of clothes) and piles of props. My render times in IRay stretch into days for mediocre results. Do the shaders translate into Cycles without too much fiddling? I'm wondering if it would be worth it to me to try as I already do a lot of modeling in Blender. At the same time, I don't want to have to spend six hours adjusting shaders to save three hours off a render. Thanks.

Hi typically there is always a need to change parameters when translating material to a different render engine particularly with glossy materials.

The teleblend script does a good job of creating complex Cycle shader node set ups that reference your image files used in your textures.

As a Blender user you have to decide if it is worth your time the adjust some gloss nodes before rendering.

From my perspective the result I get in the time I get them are worth whatver time I might spend adjusting my blender nodes.

For example this simple render of a middle aged Arab woman was rendered to this clarity in about 65 minutes on the CPU of a gateway **EC14 notebook with1.3GHz Intel Pentium Dual Core SU4100 CPU and an Intel GMA4500MHD graphics card. ** I had to add a gloss node to the completely transparent outer "wetness" layer of her eye geometry to get that those real world reflections in her eyes

And I replaced the utterly ridiculous Daz 4Kx4K textures of her clothing with simple principled BSDF shader materials.

This same image would have taken Days on this low spec hardware wit DAZ IRay and would likely still be grainy.

Imagine how much faster it would be on your main system even taking into account the time to make those few material adjustments. LUPONIA-2018.jpg



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