Forum: Poser - OFFICIAL


Subject: Is Poser development dead?

aeilkema opened this issue on May 09, 2018 ยท 270 posts


adosity posted Wed, 18 July 2018 at 8:07 AM

wolf359 posted at 2:49PM Wed, 18 July 2018 - #4333235

Lets be brutally honest, neither Daz or poser or arguably even Iclone Pro ,offer any compelling features as a general 3D/CG application to the 3D/CG generalist if you remove the base Characters from the equation.

I agree with that, and it's for characters that I turn to these programs. That's their thing, their niche - and it works well enough.

My post was perhaps worded a bit awkwardly: my point being, Poser has characters. A lot of them. And to take advantage of the moment of brutal honesty; how many people are hitting the limits of those characters rather than their own? A few - at most. I've seen plenty of stunning artwork with ancient (in computer terms) Victoria 3 while seeing some horrific things with the latest iteration of Genesis.

Now, is it easier to make good images with the latter? I don't doubt it - and I think that's the 'question behind the question' in many of these comments about Poser. The learning curve and time investment requirements are steep and high compared to others. This is a significant issue, because new users will likely go to the place where they can quickly get results. That makes a nice pool of potential customers for people who make content, two developments that can strengthen each other.

So back to the original point: I don't agree with those who keep talking about new figures as somehow a "fix" for whatever is wrong with Poser. I think the key will be in making it (much) easier for average people to leverage the possibilities of the program. That'll be difficult, but we'll see how they do. Others have given it a pretty decent shot, so it's not impossible.