Forum: DAZ|Studio


Subject: What did everyone use to render before iray came along to daz?

mrposter opened this issue on Jul 17, 2018 ยท 10 posts


wolf359 posted Wed, 18 July 2018 at 10:26 AM

SheikhalMaktoum posted at 10:26AM Wed, 18 July 2018 - #4333342

You've convinced me.

I don't worry too much about most shader/materials as I'm primarily concerned with how the satin/organza/chiffon/silk materials look. I love the shimmery sheen of diaphanous items. I've played with those in Iray with less than spectacular results. At least Cycles is open source and information is freely available, unlike Daz's version of Iray.

A point I just thought of is using Cycles shaders made for Poser users. I read the Poser forums daily and took quite an interest in Baggibsbill's work on shaders for nylon and silk stockings (yum!). Is there any reason I can't use them on my imported items?

Thanks again.

To be honest I do not know if those Poser "superfly" shaders from bagginsbill are "authentic" Blender native shaders and they are certainly are not from the principled BSDF shader system of blender as "superfly does not support the principled Shader.

I am not saying it is not possible to use the Poser "superfly shaders" in the REAL blender cycles I just have not read of anyone doing it or frankly needing to do it.

I personally use a fork of Blender based on version 2.79B call "Blender for artists" along with the free teleblender scene export script for Daz studio.

The BFA devs included ALL of the most popular third party Shader preset libraries from the blender community at large. The interface is icon and mouse based and a joy to work with. here is a sample of one of the rasberry jelly material presets that installs with "Blender for artists".

BFA presets.png



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