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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 27 3:55 am)
Once upon a time, a long time ago (2002) I had Poser 3 and played with it for a while. I made this comic:
Yes, I know it's terrible. But family obligations took up too much time and I set it aside. Now, 13 years later, I'm retired. So I just got Poser Pro 2014 and I'm starting to dig into it again. This time around I hope I can learn how to do better toons. I'm taking my inspiration from all the great toons I've seen in this thread.
My ambition is to some day create a graphic novel, but first I have to learn Poser all over again. (I also downloaded DAZ Studio and Blender too. I'll be busy, that's for sure.)
fiziwig2 posted at 12:38PM Sun, 20 September 2015 - #4229634
Once upon a time, a long time ago (2002) I had Poser 3 and played with it for a while. I made this comic:
Yes, I know it's terrible. But family obligations took up too much time and I set it aside. Now, 13 years later, I'm retired. So I just got Poser Pro 2014 and I'm starting to dig into it again. This time around I hope I can learn how to do better toons. I'm taking my inspiration from all the great toons I've seen in this thread.
My ambition is to some day create a graphic novel, but first I have to learn Poser all over again. (I also downloaded DAZ Studio and Blender too. I'll be busy, that's for sure.)
I just checked out Geek Toons and I'm glad I did! Nice work and so funny!!
Haven't seen too many sketch type illo's... here's a quicky done with pencil and pen on 9" x 12" sketch paper, Skinsweeper. Pretty abstracted but that's what direction I've been heading in. I've been doing alot of BW Poser renders and Photoshop stuff lately so I've been thinking about trying a sketch renderer/post workflow experimentation with some of my modeling projects. Anyway...
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
I'm starting to zero in on my toon style. Here's my latest experiment. I'm relatively happy with it. Instead of rendering the pose, I just took a screenshot of the preview window with the settings:
Then I crop it with Paintshop Pro and feed it to a free image manipulation program called FotoSketcher that is supposed to make photos look like paintings or drawings. The results of FotoSketcher are a mixture good and bad, but if you play with the settings you can get some interesting results.
quietrob posted at 12:38AM Fri, 25 September 2015 - #4230628
Nice! The best I've seen from you so far, Rokket! If that's your style, it will work well! Nice going with with reflection.
I can't take credit for that. The reverse reflections are built into the shader of the city block prop. But thanks for giving me some feedback. I may do away with the canvas layer, but everything else will stay that way. I figure it will add to the visual effects when I start doing the renders.
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
What I really need to figure out is how to do the motion effect in scenes like this. It kind of looks static to me, and I'd like the reader to get a sense of just how hard Miki is kicking that guy, and that her block stopped the other guy's fist from making contact. It's easy to draw that in by hand, I guess, but I don't own a wacom or any other type of tablet, so I need to be able to do it GIMP.
Suggestions?
If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.
rokket posted at 1:54AM Fri, 25 September 2015 - #4230635
What I really need to figure out is how to do the motion effect in scenes like this. It kind of looks static to me, and I'd like the reader to get a sense of just how hard Miki is kicking that guy, and that her block stopped the other guy's fist from making contact. It's easy to draw that in by hand, I guess, but I don't own a wacom or any other type of tablet, so I need to be able to do it GIMP.
Suggestions?
What you are describing is two different actions that you want to denote in the same motion. You can't really do that with a leg in a single panel unless you are going to go multiple limbs and that's not really called for here. Better to use two different panels. One denoting the block to the hand, the other denoting the kick to the face. Keeping in mind that the above is just a trial, you need more effect from the beaten guy and something to denote speed and contact. It's okay to exaggerate as long as you are consistent in your art. Also don't neglect the sound effect. It's a stable in American comics and Manga. Unless you are going to go the Kingdom Come route by painting each panel as Alex Ross did (which was an incredible success. No sound effects were needed) you'll need something that reader can identify with and feel.
Here is a simple kick, I made it to add a simple giggle on the way to some serious action. Here I didn't use speed lines. A simple sound effect and almost the exact same thing. A pretty girl kicking a guy in his face.
Who hasn't wapped someone upside their head. Who hasn't been wapped upside their head? Thus the chosen sound effect along with an action dialog png.
I edited the above to include a warning about subject matter (implied prostitution) and violence (third panel). Yours wasn't finished artwork but a simple test. This isn't. This is what went into the comic so it includes cleanup and inkwork. Especially that pleated dress which was a pain to ink but I wanted my young rookie in a cupcake dress because it doesn't belong. I went through a few tests before I chose this panel. I think you see what I mean about the overall feel and using multiple panels to get this result. Imagine what Wonder Woman would've looked like before this guy ticked her off and she had to kick his face. Rather than use one panel I used four so it flowed in and out. Also this panel was dumbed down because there is nothing else going on except they need to go upstairs. I save dramatic panels for when they are needed so the reader isn't overwhelmed with them all the time. I chose this perspective because even though I disdain censorship (pah! disdain! disdain!) There is no need for a provocative pose.
jenay posted at 9:47AM Fri, 25 September 2015 - #4224320
Here is a style I tried some weeks ago:
https://www.renderosity.com/mod/gallery/pin-up-pose-experimental-filterwork-01/2536339/
I used a photoshop filtre called "Lithograph"
I Included my comment at your gallery. This is probably the cleanest filter I've seen! That is almost comic book ready right there!! Nice model and pose, Jenay!
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FWIW... I dont use the Poser sketch styles that much. I do have some of the Photoshop post work styles, but I prefer to make my own. Still, for my own comic strip work, I tend to be something of a purist, doing it all through the camera, so to speak.
These use Kyle15, from RDNA, with clothing created through Wardrobe Wizard.
docandraider.com -- the collected cartoons of Doc and Raider