EClark1894 opened this issue on Jul 24, 2018 · 5 posts
RobynsVeil posted Wed, 25 July 2018 at 4:23 AM
I have found the easiest way to multi-use shaders is to turn it into a group. Give it a name you'll recognise... and make a note of which project your shader-group is in.
Then, when you're in your .blend and want to use that shader,, do a:
File -> Append -> BlendWithShader.blend -> NodeTree -> NodeGroupByName
... and then click Append from Library. Now, when you right-click in the Node Editor, and select Add, you'll find your node-group under Group.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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