JohnnyU opened this issue on Jun 27, 2018 · 4 posts
perpetualrevision posted Mon, 30 July 2018 at 11:58 PM
If you just want to be able to see the back of your object, so you can continue setting it up, then you might try adding an infinite light to the scene, yRotating it 180º, and adjusting the xRotation so that it lights your object. If you don't want that light to contribute to your render, you can either turn it off before you render or go to the Material Room and change the light's Diffuse and Specular color chips to black (but NOT the Color chip, which should stay white).
Another option is to delete all the lights currently in your scene and instead set up three infinite lights (left, right, and back) so that they illuminate whatever is in the center of the scene. I use this as my default "working lights" setup.
If you want to actually render the back of the object, then your best bet is to select it and rotate it around so that the part you want to render is facing the lights you already have.
If you want to have a set of spotlights that you can move around as needed, try this: load a sphere primitive from Poser's Props library, set up your lights to illuminate the sphere, then parent the lights to the sphere (by dragging them onto the sphere's entry in the Hierarchy Editor). Now you can move the sphere and the lights will move with it. Make the sphere invisible to the camera on its properties palette and change its display mode to wireframe to make it easier to position near your subject before you render.
I know this is a lot to take in if you're a really new Poser user, but we were all there once, so please let me know if I can clarify anything further!
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles