diomede opened this issue on Jul 30, 2018 ยท 9 posts
AlvinBemar posted Fri, 10 August 2018 at 1:02 AM
I did with Carrara terrains. An example (there is a fluid source):
The vertex object must be a closed surface. A way to close is by selecting all mesh in vertex room, adding negative thickness (large enough to avoid overlaps), next deleting the result mesh (now selected). Select a bottom edge and click loop. Finally, fill polygon.
ALVIN BEMAR