forester opened this issue on Aug 12, 2018 ยท 13 posts
forester posted Mon, 13 August 2018 at 5:27 PM
About the "brushes"...... OK, so we can use the EcoPainter on solid objects, but not on Vue's "water" because it is not a solid object.
So, to be able to "paint" something like seagulls floating on the water (that's the easy one), or "spray" where a boat's bow is crashing into an oncoming wave (harder), you need a solid water object, and then an appropriate object to serve as the "brush" in the Eco Painter. So, in step #1, I released some moderate height ocean wave solid objects into the Store. In step#2, there is a package of objects for the Eco Painter that should be released into the store, about Weds of this week, I believe.
The package of objects are just some simple objects specifically designed to be loaded into Vue's Eco Painter and used for those solid ocean waves.
For example, there are two relatively low polygon count "seagulls" (with no legs, because they are going to "sit" on the water). Two different seagulls so that there will be a little natural variation. You get the ocean wave of your choice loaded into your scene, click on the Eco Painter, load the "seagulls.vob" into it ("Add Object" button), and then make whatever adjustments you'll need for object scale and density, proportional to the scale of your ocean waves. Then, you just "paint" those seagulls wherever you want on that ocean surface.
Actually, there are three tiny little complexities to deal with. You should click on the "Hug underlying object" to make sure the seagulls sit exactly on the contours of the rolling ocean waves, and you want to limit the direction and size of the seagulls being painted. This is because the EcoPainter, left to its own devices will generate seagulls of random size and random orientation. In the real world, all the seagulls floating in a group on the ocean are pretty much all the same size, and they all will face into the wind - that is, face in the same general direction. (But I explain how to adjust the settings of the EcoPainter to handle these tiny little complexities.)
The reason I put a whole bunch of different kinds of flowers in this first package is because most people spreading flowers behind a boat, in it's wake, are spreading flower blossoms, not the entire flower plant. So, we can't use the flowers that come packaged with Vue because they all have the entire plant. And, looking around, I couldn't find many (or any) pre-existing flowers that had only the blossoms. So, I made some. I made enough of the flower parts (stamen, pistal, anther, petals) for each model so that you could change the colors - creating many more flowers than are actually in the package. Plus the petals are UV mapped, so you can add texture files if you want, and make still more kinds of flowers.)
So, that's basically what's in the first package of "brushes". Not really "brushes" but objects specifically designed to be relatively low in poly count, and readily editable. And designed just to be used to "brush on" objects with the Eco Painter. And just one little generic foam piece that works very well for making "splashes" around buoys, along the waterline of a boat, that splash on the bow when the boat is crashing into a wave, and even a semi-reasonable wake behind that boat. Although this first brush is good for small boats and not large destroyers or tugboats or tankers.
Does this clarify OK ?