Forum: DAZ|Studio


Subject: Geograft Help

MelissaGT opened this issue on Aug 14, 2018 ยท 7 posts


MelissaGT posted Thu, 16 August 2018 at 9:26 AM

Razor42 posted at 9:21AM Thu, 16 August 2018 - #4334829

You might want to check what the figures scale parameter is in the parameter tab when your exporting from DS it should be at 100%. A lot of figures use different scale sizes to make the figure larger or smaller which can effect things similarly to what you have shown above.

Yes, I'm exporting at 100% and importing back in at 100%.

I did some more testing, and what is happening is that when I apply "Fit To", the graft is basically doubling-down on the existing morphs, which throws everything off. I'm not sure if there's a way to prevent that from happening. On the DAZ forums, the feedback I received was that I cannot (or at least should not) build grafts on anything other than the base G3M (or whathaveyou) models. It's a very undesirable restriction, as this character is already built, and his features are much more defined than the base model. Building the graft onto the base face, which is much smaller and softer-featured will end up changing the end-result when I add in my character's shaping preset.

My wish is to build the graft directly onto my character, who is obviously using morphs. However, at this point, I haven't figured out a way to prevent the graft from doubling up on the morphs, and then ending up not fitting properly.