dr_bernie opened this issue on Oct 19, 2016 ยท 40 posts
DustRider posted Tue, 21 August 2018 at 5:09 PM
Thanks dr_bernie for responding to my questions from the other thread. While Shade3D looks very interesting, and is no doubt a great product (I actually own an old version ... 6??? ...), and has some great modeling and rendering tools. But for me, it would have to offer a lot to get me to want to use it with Poser Fusion.
Marks video makes it sound tempting, but the issues with seams on the un-welded body parts looks, well, lets just say pretty bad and a big step backward IMHO (maybe Shade handles this better??). Plus with Shade it seems that anyone who doesn't speak/read Japanese will be stuck using the version that came out in 2016 for the foreseeable future. Again, from my point of view not ideal.
I just can't see why I would switch (and invest more $$$) to a Shade/Poser workflow when I can use easily use almost everything up to Genesis 2 in Carrara with no export/import/hosting issues (and use Misty's work arounds for G3/G8). Yes, it would seem that Carrara development is dead, but for all intents and purposes it would seam that English development of Shade 3D is dead as well. Plus, Poser IMHO seems to be on life support (just look at how few people participate in the forums now, and how the number of new products/content has dropped in the past few years), and nobody except for Smith Micro knows what the next version will be (and if they will continue to develop the Poser Fusion SDK).
Thanks again for all the info, but for now I think I'll stick with DS and Carrara (I own PoserPro 2014, but don't use it anymore, for me, DS, and Carrara (plus Octane render) provide much better results, and fewer hassles. But I'm glad you found an alternative you like. Please let us know if the newest version of Shade3D ever gets an English version. I'm sure some people in the Poser forum might find this interesting, and possibly in the Shade 3D forum (though it looks like it gets virtually no traffic, probably because of the lack of English version updates).
Oh, I almost forgot to mention, while FBX and sometimes Collada export of Genesis figures does work, often the morphs (and/or JCM.s) are lost on import. The "Genesis 8 to Maya" plugin solves this for Genesis 8 and Maya, and it appears that the Diffeomorphic plugin has solved this for Blender, But AFAIK, the morphs, or "shapes keys', are lost in other software (i.e. Lightwave, 3DS Max, C4D, etc.), though I do think that iClone imports everything, so I could be wrong about some of the other software mentioned (I do know from experience that without the plugins, Maya and Blender don't import all the morphs in a usable fashion).
Since I'm pretty sure that at some point, without updates from DAZ, Carrara, I will eventually need to move on from Carrara. So I am begrudgingly looking for something to augment Carrara for now, and probably eventually replace it. The best low cost option for me seems to be the upcoming Blender 2.8 with it's new interface and Diffeomorphic. But I'd much rather stay with Carrara, if DAZ makes that possible (the new iClone and CC3 also lost interesting, but expensive).
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