Forum: Poser - OFFICIAL


Subject: Need ideas on documenting assets for a big project

mmitchell_houston opened this issue on Jul 27, 2018 ยท 6 posts


perpetualrevision posted Tue, 21 August 2018 at 11:21 PM

I'm in a similar situation as I develop a graphic novel I intend to deliver via web, so I'll toss out a few thoughts.

I've created some terrible, horrible, no good, very bad headaches by copying/moving items into different runtimes, so now I have only three:

My "downloaded items" runtime is HEAVILY customized so that all items for a particular figure are organized into subfolders for that figure. For example, my Characters library has a top-level folder called V4-APPAREL which has subfolders for shoes, pants, dresses, etc., and the Materials library has a matching set of folders (regardless of whether the materials were in .pz2 or .mc6 format).

The upside is that I know where everything is. The downside is that I lose the references to vendors that typically come with their runtime packaging, with the vendor's name or initials used as the top-level folder name for the product. So what I do instead is either add the vendor's name to the end of the folder name (like LittleBlackDress by Esha) or add the vendor's name or initials to the ends of library files (using macOS Finder's ability to batch rename). If I'm not sure who the vendor is, I open the library file in BBEdit and look for the top level geometries folder for the product and use the name of that folder.

I like the idea of taking this one step further and renaming items within Poser, which is easy to do on the Properties panel or Hierarchy Editor. That way you really would have almost all the info you need for credits within each .PZ3 file (except for things like light presets or Python scripts you used).

But here's what I've been doing thus far. I have a Numbers spreadsheet set up to record info like skin, eyes, morphs, hair, and clothing for each character I set up, along with stats like FBM and height dial settings. And b/c I've already set up my runtime to display the vendor's name with each item, it's easy to figure out who should get credited for what item.

I hope that's at least a little bit helpful!

(I also keep Numbers spreadsheets to track info on all the hair models, skin textures, and character morphs I have, so that I can more easily put together characters of different backgrounds as well as their family members, but that might be of interest only to other Virgos :-)



TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC

FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people

GOALS: Stylized and non-photorealistic renders in various fantasy styles