Forum: Bryce


Subject: Splitting model for textures?

DMaul opened this issue on Oct 16, 2001 ยท 7 posts


darkelf420 posted Tue, 16 October 2001 at 6:03 PM

Yes, in the Material Editor, for each channel on the right side, there is a tab called mapping mode. It will let you switch the texture's orientation in about 20 different ways, from World Space to Object Space and on down. I've found these options to be extremely helpful in my Castle Darkmoor, as some of the negatives are cylinders and thus needed to be mapped differently than the squares (in that case I Spherically mapped the cylinders...)