ZeroBase opened this issue on Oct 16, 2001 ยท 6 posts
Jaager posted Tue, 16 October 2001 at 6:43 PM
If you are using a transmap to produce the thinner brows and the sharp bend = forehead to eye socket is showing up below the brow? The problem is that many of us doing the transmaps got it wrong. We put the map up too high on the mesh. The center is the wrong place. I have not explored the proper location yet, but it is a problem of texturing. That bony angle is where the fur should be. Now that I think about it - I think the modeler may have misplaced mesh. It may be easier to do a morph to drag the whole thing down. As for those who do not know how to use the upperbrows? Advocating that others follow your example, is like bragging about not knowing how to get your car out of first gear.