funhouse4jt opened this issue on Sep 11, 2018 ยท 5 posts
Torquinox posted Wed, 12 September 2018 at 4:58 PM
I haven't done this, but you could geograft a full v4 figure mesh with new uv mapping parameters onto an existing v4 figure. The existing figure would take the morphs. The geograft gets the maps. You still want texture maps to be square, to have enough resolution over the whole figure, and to waste as little area as possible in your maps. If it goes well, it might make a good product.