atpo opened this issue on Sep 16, 2018 ยท 9 posts
Torquinox posted Mon, 17 September 2018 at 8:59 PM
Look at your wireframe. See how the quads are stretched almost into triangles in the affected areas? That's the problem. It's your topology. Blender doesn't care about that, Daz does. Fixing it will make you a better modeler. This is an article from Blender stack exchange. Also search Blender retopology on YouTube.Good videos there.