Anthony Appleyard opened this issue on Sep 28, 2018 ยท 13 posts
SamTherapy posted Fri, 28 September 2018 at 4:40 AM
Not as simple as it seems, Anthony. Because the image is planar, you'll never get it to look right unless you're prepared to get into texturing. For realism - or an acceptable substitute thereof - you'll need at least a profile shot, too. Composite them in your image editing app (Photoshop, Gimp, et al) so they match up with the figure's template. Be warned, you'll get distortion, though. Lots of cutting, pasting, resizing and blending involved to get a good result. Why d'you think I no longer make skins? :D
The texture is only part of the story, though. I am firmly of the opinion the texture is just the icing on the cake; the underlying mesh has to resemble the person involved, otherwise it will always look wrong.
Have fun. ;)
Coppula eam se non posit acceptera jocularum.