aeilkema opened this issue on May 09, 2018 ยท 270 posts
moogal posted Mon, 08 October 2018 at 5:55 PM
TheDarkerSideOfArt posted at 6:46PM Mon, 08 October 2018 - #4337129
I'm looking forward to EEVEE,
If you have used anything with PBR before ,such as Marmoset Toolbag (and all the rest after),then its nothing you have never seen before, it just has a cute Pokemon name to it.and good for Real time product Visualization not really final renders or rending your scenes as artist do.but you could I suppose if you wanted to.But anyway enough about that,maybe something like that inside of Poser (along with 62 other changes,fixes and tweaks) would be cool.
Wow, you and I must have very different interests. Or those are just some sour grapes that we don't a PBR viewport already. I'm not specifically interested in making animations, but I am long over waiting hours/days for a single image to render. Saying that Eevee isn't good enough for final renders presumes everyone is striving for photorealistic 4k+ images. Aside from caustics, maybe SSS, a few other specific things, Eevee and PBR should be generally good enough for final output at video resolutions. (In a few years we'll likely be up-sizing with AI anyway...) For what you do you may be entirely correct, but IMHO Cycles was kind of a bad move and Poser would have benefited more from a PBR viewport that closely approximated Firefly's while using the same shaders. After fighting with Firefly for years I'm not learning another material system without the benefit of near realtime output. I may have to learn Cycles if I make the jump to blender, but the last thing I thought Poser needed was a 3rd generation of materials.