Forum: Poser - OFFICIAL


Subject: Is Poser development dead?

aeilkema opened this issue on May 09, 2018 ยท 270 posts


moogal posted Mon, 08 October 2018 at 6:18 PM

TheDarkerSideOfArt posted at 7:04PM Mon, 08 October 2018 - #4337145

Oh then yeah you'll like it then, sorry for some reason I thought you used PBR before in other products (or similar type viewports.) Its good though. I would luv to see something similar in Poser's default viewport (that uses little to no memory ) Couldnt they put that in just like they did Cycles?

First they'd have to choose one. Cycles was developed under a different license than the rest of Blender as it was expected to be used by other programs. So I suppose as far as 3rd party unbiased, physically based renderers go it was a pretty logical choice. I just don't know offhand of any stand alone real-time engines that would be as cheap to integrate. Going back to Cycles, it would have been great if they'd gotten BB on board and actually tried to make it work with the existing Firefly materials (and better with the viewport itself). I suppose adapting materials from a biased, non physically based renderer to one that is unbiased and physically based is no small challenge. At least with two different physically based renderers both systems conserve (light) energy. Anyway, now that Cycles is in it would make more sense to use those materials with the realtime renderer. Otherwise it would necessitate a 4th type of Poser materials.