Forum: Poser - OFFICIAL


Subject: Is Poser development dead?

aeilkema opened this issue on May 09, 2018 ยท 270 posts


moogal posted Tue, 09 October 2018 at 3:17 PM

TheDarkerSideOfArt posted at 4:07PM Tue, 09 October 2018 - #4337323

Sour grapes? because we dont have a realtime preview in Poser ? well actually we do but its tiny and pisses me off everytime I move the model and hit refresh and then the damn green lines show up and....hmm Anyway didn't say its not good at all but lets be honest you want a final render use Cycles or Firefly IF you cant use those for whatever reason then yes by all means use your ui's real time render image,has nothing to do with 4K hires...whatever...and its not even in Poser at all and most likely never will be so I don't know why you're even on debate mode ?

I can't tell if you mean(t) that Poser's preview isn't good enough for final renders (it obviously is not), or that a PBR renderer (like Marmoset/Eevee) isn't good enough for final output. IMHO, unless you really need things like caustics and accurate reflection/refraction, it is good enough for final output if you are doing animation. That was why I asked what you did. Poser has, with every new version, seemed less like an animation program and more like a program for creating still images. No one besides RoosterTeeth has used Poser for anything substantial in as long as I can recall, and they were only able to do so by opting for a simplified anime style. If Poser did have a viewport equivalent to Marmoset, I assume that most animators would use that over Firefly/Cycles, and the people doing stills would continue using Cycles or a 3rd party renderer. I just felt that the statement "PBR is not good enough for final renders' is not just subjective but dependent on the nature of the project.