arrow1 opened this issue on Oct 18, 2018 ยท 140 posts
EClark1894 posted Sat, 27 October 2018 at 11:26 PM
wolf359 posted at 12:11AM Sun, 28 October 2018 - #4338318
"But just like the people who keep foretelling of Poser's imminent demise, that hasn't happened yet either.
Software does not have to experience a total "demise" it only has to become largely supplanted within its market niche by other programs that do what it does but better with wider third party content support within its user base.
The included base figures, in the free version of Reallusion Character creator ,Already look better than Jessi,Alyson,Sydney Roxie,Pauline ever did. and the latest version of CC3 has content development tools that compete Equally with DAZ studio in terms of ease and exceed Daz studio in terms of Multiple figure support.(M4,V4,Hivewire bases)
Sure poser is not "Dead" and will never truly "Die" as long as it will run on the latest Core OS systems. But what new users or aspiring Clothing/Game dev makers, or Aspiring Character animators would choose to buy poser in this current market climate.???
On the matter of the Mac OS I was a Mac user since 1996 and worked as professional graphic designer for print for 19 years before getting into 3D /CG in my early 40 's.
No one is predicting the "demise" of the Mac platform. Apple technologies has a bigger market value than Exxon mobile from selling over priced, luxury smart phones..not workstations & laptops
However in the Area of 3D/CG, no major game development company or Hollywood FX house are using mac computers as their primary workstations because Apple Does not make Pro level CG hardware or support cutting edge graphic cards for rendering.
All of the developers in the areas of character animation, Like Reallusion, Ikinema Dont bother with Mac versions
You say you dont care now ..fine.
Remember however, it was our Macs ,and their lack of open GL support ,that locked you and Myself out of Daz studio 3.x,& genesis one in the early Days,when you at least admittedly had an interest in the figure platform.
Well, like I also said, What features that were being offered with DAZ were primarily only being offered for Windows clients. That wasn't an operating system issue that was a programmer issue. The fact that Poser has always had a Windows and Mac version was what initially pulled me in in the first place. The fact that it was affordable, unlike 3DS and Lightwave at that time which I believe was in excess of $1000, well, that did it for me. As for me want to try Genesis out at first, yes, my initial compulsion was to upgrade to the next version of the figure. Just as I had done on the previous four versions. Honestly, it took me a while to get use to the idea of thinking that Genesis was a platform and not just a figure. And for me personally, I don't feel as if I've missed anything.
But, then again, that's nothing against Genesis. That's me. New and shiny doesn't hold my attention for long. I was initially hyped to jump on the PE bandwagon. That cockeyed rollout made me lose interest in it personally. Nothing wrong with the figure, mind you. I just... don't care that much any more.