Forum: Poser - OFFICIAL


Subject: Is Poser development dead?

aeilkema opened this issue on May 09, 2018 ยท 270 posts


Male_M3dia posted Thu, 01 November 2018 at 5:58 AM

A_Sunbeam posted at 6:42AM Thu, 01 November 2018 - #4338657

Daz would make a lot more money if they found a simple, easy way for us to use Genesis figures and clothing within Poser.

Years ago DAZ worked with Smith Micro to get genesis in poser. There was a version of poser inhouse that had genesis running. Smith Micro stopped communicating with DAZ and that version was never released, and SM eventually said they wanted to go their own way, and this is where Poser is now.

This is no longer a "if DAZ would" situation, because they had already tried to help. This is really beating the dead horse for the umpteenth time, because it comes down to what Smith Micro needs to do for their customers and vendors. It's not beneficial to have yet another DAZ/Poser conversation that will devolve into another fight. I think the focus needs to be on what Smith Micro should do in their development to help their content developers do their jobs easier and create products that can Poser users will buy to make their ends meet. Things such as obj export for items that are grouped (so morphs, morph corrections, and JCMs can easily be created for figures, especially for custom characters based on a figure without having to navigate to the geometry folder for the original obj) or JCM handling system so making content with lots of JCMs is not so unbearable.

These are the things that SM and this discussion should probably focus on; and you'll find you don't have to utter what DAZ should do during any of that conversation. You don't need to discuss what DAZ should do in a discussion about Poser development. I don't think it's relevant.