Forum: Poser - OFFICIAL


Subject: Any New Poser

arrow1 opened this issue on Oct 18, 2018 ยท 140 posts


wolf359 posted Sat, 03 November 2018 at 5:08 AM

You can't think of anything Poser does better? How about being

innovative? But I haven't seen they actually do anything better with the features

they have, just differently.

You have made it clear that you will never be a Daz studio user so I am not trying to "convert" you or anyone . however

Where has poser innovated recently ??

Rigging& content dev?? Animation?? Rendering??

Daz studio's Clothing rigging tools are way more advanced than the "fitting" room for content development and every former poser content maker I have spoken to, on this matter ,say that is the main reason they switched and ..would never go back,

And the Poser figure rigging tools are primitive and archaic according to "Ero" who complained loudly and publicly about them ,in these forums ,when creating "Project E"

The Daz Custom figure set tools are more modern and support geografting and are much more comprehensive according to former poser figure maker SIXUS1.

Yes the poser morph brush is "useful" but for what??? creating a character morph right there in the viewport and fixing poke thru in clothing.

Well Most professional Content developers are using external modeling programs to create proper ,precise custom character morphs and poke thru should not be happening if you have a proper cloth rigging system with collision iterations like auto fit.

As a Professional Character animator who has Poser Pro 2014 for windows, I can assure you Poser has not been "innovative" in the Area of Character animation& motion building.

Its character animation tools have remained effectively unchanged since the 1990's as it has no nonlinear motion clip system Like the free one included in Daz studio. and the Daz puppeteer system of animating via stored poses in an easy interface, is far more innovative than those aged pose dots in poser. And the unidirectional"IK system is broken and unusable

SM tacked on a fork of blender cycles and called it "Superfly" However you cannot even switch to viewport rendered mode and see instant updates of your material changes and I dont believe it actually supports the extemely powerful Principled Shader that is in the "real Cycles engine nor the NPR toon render from the "real" blender cycles.

Also.. Where does one get the Official poser SDK for external innovative, poser plugin development??

There are many third party Plugins that add much needed functionality to Daz studio. ..some free.. some paid.

Such as GraphMate Spline graph editor& keyMate dope sheet editor for Character animationThe Fluidos Fluid dynamics simulator that works like Nextlimit realflow in Daz studio.

The FREE Teleblender plugin that exports Daz scenes to blender with auto creation of cycles node for the Daz materials. or the "Dyncreator" plugin by RMP merchant "lola69" that I use to convert my modeled Dynamic clothing to Opitex format for cloth simulation.

Other than the willdial script . what was the last major innovative external plugin developed for poser ????



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