arrow1 opened this issue on Oct 18, 2018 ยท 140 posts
EClark1894 posted Sat, 03 November 2018 at 8:10 PM
3D-Mobster posted at 9:09PM Sat, 03 November 2018 - #4338889
EClark1894 posted at 5:33PM Sat, 03 November 2018 - #4338882
They didn't really fail by matching DAZ. In fact, if I recall, correctly, three of them, NearMe, Terai Yuki and Miki actually became quite popular. I believe what happened next was similar to what happened to Genesis. Poser changed the rigging on the figures. Up until that point, I believe the figures in Poser would work in Studio. When Poser changed the rigging, DAZ didn't adopt the change, and the figures would no longer work in Studio. I seem to recall a little dust up about it, but no gigantic push back, but that's why Poser figures don't work in Studio.
But it doesn't really matter whether its Poser characters that is not working in Daz or the other way around. However I do think that Daz have constantly kept up with releasing new characters, whereas SM haven't. It would be nice if all the characters worked perfectly regardless of software for the users, but since they keep introducing newer and better features and apparently ain't interested in working together for the whole community, so both software packages can benefit, it makes sense that they supply decent characters of their own. I don't think its clever of any of them to rely to much on each others stuff, and since Daz do supply the majority of the characters that people use, it automatically puts SM a few steps behind them. Because they can't guarantee that a new Poser version will also support new character releases by Daz. But they can guarantee high quality characters with good rigs and new features if they supply them themselves.
I just think you're asking a car company to make superior tires to their tire supplier.