arrow1 opened this issue on Oct 18, 2018 ยท 140 posts
3D-Mobster posted Thu, 08 November 2018 at 7:09 AM
tonyvilters posted at 12:48PM Thu, 08 November 2018 - #4339278
I briefly talk about the issue in my First video in the Poser2Blender2Poser series on youtube.
Poser2Blender2Poser The correct import and export settings
The issue about the unwelding of vertex groups at obj file save is shown here in Video4 of the series.
Poser2Blender2Poser : Why you have to delete the Poser saved obj files
Watch the videos, nice work on those. I haven't made any conforming cloth myself, but I did make some morphs for Victoria 4 in Zbrush some time ago, which was ok. i mean I always found it a bit overly complicated to make morphs in Poser. Which could be due to the bug you refer to with the OBJ format. However I can't help thinking that its most likely due to poor design in Poser rather than a bug.
Because you would assume that it would be possible to fairly easy copy a changes from one mesh to a character simply using the obj file. If the vertex order is kept for the mesh. So for instant lets say you have V4 and you export her as an obj file and do some morphing etc. When you are done you import her to Poser simply with the correct vertex order and as all the groups etc are already there in the original V4, it must know which vertices belongs to which group etc. and simply coping from the plain obj V4 to the real V4 with that information should be fairly easy I would assume.