arrow1 opened this issue on Oct 18, 2018 ยท 140 posts
EClark1894 posted Sat, 10 November 2018 at 4:41 PM
moogal posted at 5:17PM Sat, 10 November 2018 - #4339495
EClark1894 posted at 2:46PM Sat, 10 November 2018 - #4338936
I don't know if DAZ "created" D-Force or not, but it's hardly an "innovative" move. Poser has had the Bullet Physics engine for several versions now. I'll concede that SM's no marketing genius, But D-Force isn't doing anything that Bullet physics can't. In fact. I believe even Maya and Blender both use Bullet Physics. As for new figures to use. Poser has them. Again, hiring a marketing genius might help. Even Reallusion sees the potential in Dusk and Dawn, the Hivewire figures. I certainly do.
D-Force is a dynamic cloth solution for Studio, I was not aware that people were using Bullet for cloth simulations in Poser. My understanding was that initially only Bullet's rigid body sim was exposed in Poser, and the soft body sim was exposed later. But I'm pretty sure Bullet wasn't integrated in an attempt to address the shortcomings of Poser's dynamic cloth but rather, in the case of rigid bodies, to allow for figures dropping items, knocking items over etc. and, in the case of the soft body solver, to simulate body mass effects such as jiggle and bounce. Either way, VWD seems to me superior to both Poser's cloth dynamics and using Bullet for cloth in Poser. Can Poser or Daz apply soft body effects to a figure's body and then sim the dynamic clothing with respect to the underlying soft body simulation?
DAZ Brian called D-Force, a Physics Engine. https://www.daz3d.com/forums/discussion/203201/daz-3d-introduces-dforce-physics-engine
BP's has three Object types, so maybe that's where you got side tracked.
Choreographed dynamic objects is used to define stationary or animated objects in your scene that the dynamic objects will collide with. Such as a ground, tree, wall, etc.
Rigid dynamic objects are those which will interact with other objects, but which will maintain their shape when they collide with other objects in the scene.
A soft dynamic object will change its shape or appearance when other objects collide against it. These are the objects that most people think of, like jiggling breasts, bouncing bellies and cloth objects.
I've never used VWD, so I can't speak to that. I'm also still learning myself, so other than watching a webinar by Chuck Taylor and a tutorial by Renderosity's Mark Bremmler several times I can't speak with any kind of authority other than to say I like what I see and using with the Live Simulation mode is far superior to Poser's Cloth sims.