arrow1 opened this issue on Oct 18, 2018 ยท 140 posts
EClark1894 posted Sun, 11 November 2018 at 6:52 PM
wolf359 posted at 7:25PM Sun, 11 November 2018 - #4339552
The overwhelming majority of the poser & Daz userbase are still render makers.The rigid body bullet physics ,introduced in poser pro 2014 are wasted on still renders IMHO.
Posers bullet physics is a perfect example of Smith micro being clueless about this market segment.
We few poser animators back then already had this as an option. I was doing rigid body collision animations,in poser, back in the poser 6 days with Paul Kinnane's $49 USD "poser physics" plugin that used Python.
I was easily mixing Rigid body, Cloth dynamics and Character ragdoll in the same simulations.
See this 9 Year OLD video from back then, that I recently moved over from my vimeo page to youtube.
https://www.youtube.com/watch?v=pFVVVUjlkQY
On the matter of soft bodies ...again ..Wasted on still render makers who only need them to create stills of tight clothing pressing into the soft flesh. Something that could like be Faked with the poser morph Brush I would imagine.
Someone recently introduced a ,formerly Carrara only, plugin for Daz studio called "fluidos"
It is like having nextlimits Realflow animated fluid sims right in the Daz studio viewport.
The very first question asked was :
How do we use this for stills??
At least Daz has the wisdom to introduce the cloth simulation
Aspect of their "Dforce" engine,as this gave the PA's something new to sell in the form of pre weight mapped "Dforce ready" hybrid dynamic clothing.... to "drape" for stills.
I can't refute much of what you're saying Wolf. You've got a point... up to a point. Remember that Poser was basically conceived as a "posing" tool. And posing is a natural aspect of still life, but not the only one. Over time, Poser has added other layers of realism to the world of still life renders. I admit, Poser caught my eye for it's animation tools, but I was literally only thinking of using it was a quick and easy way to tell stories. My Android webcomics attest to that. Of course, from what I knew about animation back then to what I know now, I saw animation as something that would take enormous amounts of time. I still don't do much animation. Cloth sims, bullet physics, and fluid sims is my idea of dipping my toes in to get my feet wet.
But I also have to agree with you that Poser's marketing sucks. So if the users don't know what Poser can do, that's not the user's fault... that's Poser's.