Forum: Poser - OFFICIAL


Subject: need some help with morph targets...

Blackhearted opened this issue on Oct 16, 2001 ยท 10 posts


Jaager posted Wed, 17 October 2001 at 1:33 AM

Full Body Morph is not a morph, it is only a dial in Body that automatically sets other morph dials. Set your figure up, clone a morph for every involved group. Turn off EVERY morph but the cloned singleton on the involved groupd and then do the 'create full body morph' step. A piece of script will be added to every morph that is not zero and a dial will be generated in Body with the name you selected. When you turn this dial to 1.0, your character will be formed (provided you turn the individual morphs back to zero - if you turn the FBM dial with values already present it will just add in). You can make a pose file with scaling information, but you must do it by hand. Poser will not save any scaling except in a CR2 of PZ3. You can dissect one of my tmech scale poses if you want to see what is required. Your best bet - strip a cr2 of all construction morphs but your character morph for every group, set the scaling, and save this as a single character cr2. If this represents someone you know, you will have a specific texture and hair prop for it and a cr2 is the best way to keep this together. If you do it this way, a FBM would be redundent. Each morph would stay set to 1.0 anyway. (Of course, if you wanted the sort of full body morph that you are wanting, a way to do it: open the CR2 with the character morphs in MM4, do an 'export to geometries' for each character morph, open the figure geometry in Compose, delete each group for which you have a character morph, open each of the character morphs one at a time and check 'merge with existing file', when you are done, you will have a new geometry that is your character, when you save it to a new obj. text edit a cr2 to this new geometry and when you open it, it will be her.)