arrow1 opened this issue on Oct 18, 2018 ยท 140 posts
EClark1894 posted Tue, 13 November 2018 at 9:40 PM
Male_M3dia posted at 10:28PM Tue, 13 November 2018 - #4339745
RorrKonn posted at 6:57PM Tue, 13 November 2018 - #4339728
Male_M3dia I was paying attention.Physics have been around a long time.
That's good. I just want to make sure you're not spreading misinformation, because it is a physics engine.. that's a fact. Opinions should not be passed around as fact just because someone feels some type of way about a product.
But again we're getting away from the main topic.
No, we're not. The OP asked if Poser users are being left behind. To fairly answer that question invites a comparison of similar features in different software packages. Now, I don't know who developed Studio's D-Force engine, but Poser uses Bullet Physics. The biggest difference between the two I can see is that BP is primarily a Game Physics engine. That's why Blender, Maya, and yeah even Poser, I suppose, initially added it. D-Force, at least as far as I know, for the moment, appears to be using theirs primarily for Cloth simulations. So I'd say we're right on topic.