Forum: Virtual World Dynamics


Subject: Patreon for VWD

VirtualWorldDynamics opened this issue on May 31, 2018 ยท 220 posts


Surody posted Thu, 06 December 2018 at 3:07 PM

VirtualWorldDynamics posted at 3:01PM Thu, 06 December 2018 - #4341339

@mndsng: Thank you for your post. Yes, I think the video tutorials will be very helpful to all users and I agree with you to say I have to explain how to define the best choices for a simulation. These choices are simple enough to me because I have a lot of years of simulation behind me. I really want to find methods to explain clearly how to find the best settings. Currently, I want to start Patreon but I will look to the 2 sites you told me. They can be a good solution to sell products in relation with the program.

@Surody: I want to create a first version 2.0 in the coming days. I certainly will need some help for testing this version because there are a mot of corrections and new features yet. I will send you this version when it will be done. As soon as this version is tested and validated, I will start Patreon. I have to prepare a simple video explaining the program. This video will be in my Patreon first page.

If you are interested by this version, feel free to send me an email.

In the current VWD version I have there's some bugs and nuisances you maybe want to fix for a Patreon release. Here's a short list of what I expierenced: -The error windows should always open on top of the VWD window, not behind. Sometimes when I'm in fullscreen mode and I get a error, it blocks everything and I can't do anything anymore, not even access taskmanager, since it's opening behind VWD. -When I import a collission actor multiple times, it doesn't override the old one automatically. The button for deleting exchanges files seems to not work at all -With the bridge, when I finished the simulation, it automatically sends the animation to Daz and closes VWD. I'm not sure why, but this happened in older versions and I would like to take a look at the finished simulation before automatically sending it to Daz.

Just a few, I'm pretty sure I forgot about a few more, I will add them to the list when I faced them again.