JediSpectre117 opened this issue on Dec 24, 2018 ยท 40 posts
infinity10 posted Tue, 25 December 2018 at 11:35 AM
I usually download and unzip the archive into a temporary folder. I inspect the folder structure of the unzipped archive and if it corresponds to the standard Poser runtime structure, I simply copy it into my Poser content runtime. I usually create external runtimes so that my content does not mess up the main runtime of the Poser software. If the folder structure does not correspond, I move and/or create the missing folders before copying the unzipped runtime archive over to my content runtime. The Poser file structure is:
Runtime
-- Geometries
-- Libraries
---- Camera, Character, Face, Hair, Hand Light, Materials,Pose,Props, Scene (these are all same level sub-folders under Libraries)
-- Textures
If there is no file structure, you can infer the folder from the file extension:
Camera = cmz
Character = crz (sometimes with an accompanying obz and pmd formats)
Face= fcz
Hair = hrz
Hand = hdz
Light = ltz
Materials = mcz
Pose = p2z
Props = ppz (sometimes with accompanying obz and pmd formats)
Scene = pzz
The Libraries folders folder-name spellings are critical and Poser must have them spelled exactly as mentioned, otherwise, it will not read the content.
You may find texture files inside the sub-folders, which are readable by Poser 11 (was not the case for earlier versions of Poser).
Hope this helps a little.
Eternal Hobbyist