EClark1894 opened this issue on Jun 29, 2015 ยท 761 posts
Eric Walters posted Sat, 05 January 2019 at 3:19 AM
I've been a Poser user since Poser 2. The main benefit I saw from Genesis was more natural bending-so I was a very motivated V4-WM beta tester. Mainly I've been interested in more "realistic" characters. I added Lightwave to my tool set several years ago and spent many an hour toying with SSS shader nodes-finally getting close to what I was looking for. Of course I also made shader nodes for more realistic metals, wood, gems, etc. II also got Zbrush for morph making, Then I took a 5 year break! Back now and having fun with the new Ray traced Superfly (derived from blender). I missed all the node tinkering discussions on RDNA so it's been a pain learning what I need to get best results. The lack of usable displacement in annoying. I'd made numerous displacement maps in Zbrush-which enhance realisim,I also found a newer Weight Mapped V4.2 Sasha16. I looked at Daz. IRAY! very impressive. Still with a herculean effort-you can get fairly close using PBR and cycles shaders with Poser 11. The trouble is that SM does not make it a turnkey solution. I go to Daz and see all the physically based shader materials already included in the products. So far nothing on the Poser side (that I have seen). I am a tinkerer who finds some satisfaction in experimentation-but I suspect the average person is not. So while daz users plug and play and push render-and get "daz-zling" results-most Poser renders still look like Poser 6