EClark1894 opened this issue on Jun 29, 2015 ยท 761 posts
Penguinisto posted Mon, 21 January 2019 at 2:56 PM
wolf359 posted at 12:35PM Mon, 21 January 2019 - #4343955
As Daz still Holds Vicky 4's IP, it will be extremely difficult to easily achieve the above,with a new poser native figure.
I disagree a bit here - if you're adapting original v4 clothing, hair textures, and even UV Mesh/textures, it should be fine, as long as the items being adapted are legally owned and supplied by the user. Insofar as textures, 3D Universe showed the way on that by skewing the textures to the new mesh, saving the hassle of re-mapping the mesh itself to a different UV Map (which may or may not be copyrighted per se, but that would be moot in this case since we're not re-mapping the destination mesh).
Now morphs are a sticky point: I think though that as long as the user has a legit copy of the v4 mesh to pull the morphs from, and legit original poses, it should be doable even on the copyright front... as long as, at most restrictive interpretation, the results are for personal use only. Not 100% certain on how restrictive it could be read, but the results would be on a completely different mesh, and thanks to SubD, with a different set of vertex coordinates on the resulting mesh+morph set (well, different enough to count as unique, if not derivative), etc... Case in point on the morphs - back before Genesis got the nifty conversion utilities/templates and a process came about that could copy morphs from earlier figures without exploding (or turning the eyes into unusable orbs), I could simply take an old v4 morphed critter, plop it in zero position with the legs/arms tweaked, then flop in a base Genesis mesh... then I'd spin dials until I got a perfect match, or export 'em both to Blender and do it all there. As an end-user who is not distributing the results, I didn't care about copyright issues, since as an end-user it was perfectly legit. So as long as that still holds (copy-but-not-distribute), it should be the same for any conversions done by machine.