Forum: Poser - OFFICIAL


Subject: Why are you still using V4?

EClark1894 opened this issue on Jun 29, 2015 ยท 761 posts


EClark1894 posted Tue, 22 January 2019 at 12:12 AM

wolf359 posted at 1:10AM Tue, 22 January 2019 - #4343985

Perhaps an enterprising soul can use the DS API to write a better exporter?)

Or more accurately a custom poser importer/converter that will spare poser users from ever having to leave the comforting environment of poser.

Daz has done their part with FREE FBX ,,obj & texture map export and a genesis specific DSON format for those wishing to adopt their tech.

Reallusion used Standard FBX from Daz studio and DID THE WORK on their end to build their own transform/ shape projection system for Character creator 3 All genesis figures and clothing& hair can be used in Iclone.

There are two commercial Daz "Genesis to Maya "plugins that use FBX as a transfer method and Maya native mel script on ,the Autodesk side, to "re create" genesis in Maya.. ( sort of)

This independent developer used the DSON spec for his Maya plugin This is how DSON is supposed to work in a true 3DCC application ( watch linked video here)

https://www.youtube.com/watch?v=Q9UGtguQoDQ

What we need is some really clever person who can create a version of Genesis that can be used in Poser

NO ..sorry ...poser users need to accept that NO NEW CR2 based human figures for poser will ever again come from Daz inc....EVER!

Believe it or not, I'm with Wolf on this aspect. And I have no problem with it.