EClark1894 opened this issue on Jun 29, 2015 ยท 761 posts
wolf359 posted Sun, 27 January 2019 at 6:18 AM
I uv map everything. ZBrush makes mapping clothing pretty painless and quick. Can map basic clothing parts in minutes using poly groups. For more complicated pieces I take into blender for more control over symmetry.
The sad thing is ,that I model my clothing in Maxon Cinema4D where I have Bodypaint's UV tools.
So to be brutally honest for me it is a combination of laziness,a visceral hatred/ignorance of the UV process and the fact that my clothing will never be available to the public anyway so no third party will ever create textures for them.
I only learned to model genesis clothing because I am mostly interested in male oriented sci fi themes and the Daz store .....well we all know the story.
Thus My clothings are essentially custom one offs for a specific animation project more akin those fake hollywood props that only need to look good in the shot but have no actual real world functionality.