EClark1894 opened this issue on Jun 29, 2015 ยท 761 posts
wolf359 posted Sun, 27 January 2019 at 12:22 PM
Got ya. I thought you were using iclone.
I only use Iclone pro in the way most people use Autodesk Motionbuilder.
I use the Realtime Avatars to create Major base layer body motion/locomotion with its Maya human IK hand & foot contact solving and other motion creation& editing tools.
I retarget the motion to an imported,default state Daz genesis rig of choice and export custom BVH out to an awaiting Genesis (1,2 or 3) in Daz studio
Daz studio is where I do"second pass" animation such as facial and lipsinc morphing to final Character shape ( alien or human) and of course final skins ,costumes and hair.
From there the "actor" is exported as animated .obj/MDD to a pre built C4D environment for final rendering. .obj/MDD is point/vertex cache and retains my Daz JCM's unlike FBX export.
I have grown skilled enough in my modeling that I plan to start creating my own complete Sci if environments /Ship interiors, again inspired by video game genre's such as HALO and Mass effect
as stonemason is not as prolific as he used to be.
( not a criticism just stating what I see)
This Iclone/Daz /Character pipeline is transferable to my new(ish) seat of Lightwave 2015 to which I am making at least a partial migration as My C4D program has grown quite long in the tooth since I quit the Maxon money grab a decade ago for various reasons mostly character animation and VFX related.