EClark1894 opened this issue on Jun 29, 2015 ยท 761 posts
AmbientShade posted Mon, 28 January 2019 at 7:06 PM
wolf359 posted at 7:56PM Mon, 28 January 2019 - #4344435
Daz's other company "Morph3D" began promoting their "MCS" character content packages for using Game optimized daz content in Unity and extended game licences began appearing the Daz store. in 2016.
The Unity dev community reacted with a collective Yawn as far as I could tell.
It was much earlier than 2016 that Daz (and rosity) started offering extended game licenses. I remember looking at those licensing fees back in 2011-12 when I was working on my own game project, long before Morph3D was a thing.
Thing is, the DS/Poser content stores have always focused primarily on female pinup content - which is not a big seller in the indie game market. That market wants monsters, tough guys, weapons, armor, vehicles, environments, etc. Sure you have the busty warrior princesses in bikini armor, but most games don't focus on that sort of content, and most Poser/DS content artists don't focus on the type of content indie game devs want. Just look at the top selling content in the Unity asset store, or the Unreal marketplace. Massive difference in the type of content being offered at those stores. You don't see page after page of lingerie like you do over here and at Daz. You see content that you'd see in games like Halo, D&D, Star Wars, etc. So it's really no surprise to me that morph3D didn't take off like some thought it would - not a whole lot of game devs want their avatars running around in sparkly underwear.