Forum: Poser - OFFICIAL


Subject: Why are you still using V4?

EClark1894 opened this issue on Jun 29, 2015 ยท 761 posts


3D-Mobster posted Mon, 28 January 2019 at 7:48 PM

wolf359 posted at 2:17AM Tue, 29 January 2019 - #4344435

Any guesses on what Smith Micro's STRATEGIC MARKET PLAN might be???

I would love to hear them.

Im not so sure that SM should or would benefit a lot from venturing into the gaming market and despite the numbers you mentioned in gaming industry, which is huge no doubt there.

But I don't think a huge amount of those goes to the graphic prefab market. Most of the money goes to big gaming studio which I doubt buy assets, the largest amount probably goes to the mobile market and again I doubt a lot of successful mobile games or games in general contain bought assets. Most are designed specifically for the game internally or maybe through freelancing using common tools in 3D. Like 3ds max, substance painter as you mentioned and so forth.

I highly doubt that Poser or Daz3d have anything to offer to the pipeline of creating games. Which is most likely also why none of them seems to really be used a lot here or talked about as viable tools. So I perfectly understand why SM won't support or sell Poser game dev anymore, it was a bad idea back then and still is :D Unless they can make a tool so unique that game developers can't live without it, they would have to spend so much money and manpower to make anything competitive, which might have a slim chance of success at best.

So to me they should keep focus on what they are, and have said it before but will again :D Keep improving getting better integrated with Blender and the rest of the 3D market and they have to start selling Poser with high quality human/animal models and assets in general. Lets be honest SM have slacked on this for a long time, leaning on Daz characters, which to me is still a complete mystery as their whole software is based on easy to use, good looking assets. Lacking here must have costed them a lot, I would guess. What type of new character and how good quality would be possible to make, should be the first and only concern to begin with when deciding to make a new Poser version, if they then figure out that these characters need some new technology or changes, then they should be concerned about adding that.

When all that is done, then focus on improving UI, performance etc.