EClark1894 opened this issue on Jun 29, 2015 ยท 761 posts
wolf359 posted Tue, 29 January 2019 at 6:51 AM
Im not so sure that SM should or would benefit a lot from venturing into the gaming market and despite the numbers you mentioned in gaming industry, which is huge no doubt there. But I don't think a huge amount of those goes to the graphic prefab market. Most of the money goes to big gaming studio which I doubt buy assets, the largest amount probably goes to the mobile market and again I doubt a lot of successful mobile games or games in general contain bought assets. Most are designed specifically for the game internally or maybe through freelancing using common tools in 3D. Like 3ds max, substance painter as you mentioned and so forth. I highly doubt that Poser or Daz3d have anything to offer to the pipeline of creating games. Which is most likely also why none of them seems to really be used a lot here or talked about as viable tools.
You are correct of course. To be honest, I dont necessarily believe that SM,Daz or Reallusion should pin ALL of their hopes on cashing in on the indie game dev market After all there is already alot of competition selling ready to use content in the Unity and Unreal stores ,some at very competitive prices
In the case of Daz, they seem to have misjudged the indie game market entirely for the reasons Shane Already correctly cited.
Daz's only fall back is to create another "new" genesis version and make it just different enough to yet again break most existing content and force the hapless ,content hoarding ,Dazites to re-purchase their content and Figure generation specific utilities ( skinbuilder,Fit control etc.) all over again.
Reallusion at least seems to have a multi-targeted strategic plan https://www.reallusion.com/iclone/
They offer version for people who are fine with the New high quality Iclone Avatars and need a comparable ,non subscription based alternative, to Maya or motionbuilder as it uses the Maya human IK system leased from Autodesk.
They have Character creator 3 which offers Daz studio users a gatetway Maya level Character animation tools while solving problem of leveraging their Multi-gigabyte hoards of existing Daz content into CC3 and Iclone.
They have their own Iclone content store and a partnership with Renderostiy& Hivewire
They support many of the major human mocap hardware and even offer a facial mocap system for iphone owners.
People who already own any major 3DCC package Like C4D ,Lightwave,Modo or Blender can use Iclone pipeline as a realtime motionbuilding and retargeting solution in their CG filmmaking pipelines.( as I am doing)
And that includes Unity & Unreal users who are not actually game developers but only use those free engines for realtime rendering of animated movies as this Guy does with Unity.
https://www.youtube.com/watch?v=u51-GPQx3MU
to me they should keep focus on what they are, and have said it before but will again :D Keep improving getting better integrated with Blender and the rest of the 3D market and they have to start selling Poser with high quality human/animal models and assets in general. Lets be honest SM have slacked on this for a long time,
Well they did release an update to "Pauline" but where is poor paul?? the "John Galt" of male poser figures.
They shuttered their "Content Paradise" store. And left the creation and marketing of poser content to a third party who subcontracts to a dwindling loose informal, confederation of lingering merchants who by and large seem to think that yet another set of Panda makeup for V4 is a sustainable business model.
When all that is done, then focus on improving UI, performance etc.
You make no mention of updating the animation tools to a functional IK system or nonlinear motion clip system or a spline graph editor with more than three interpolation methods and tension controls or key frame culling to cleanup imported mocap.
I see very little potential for Market growth in the area of still image pin up portraits.